updates
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126
2024/go/day18/day18.go
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126
2024/go/day18/day18.go
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package day18
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import (
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"adventofcode2024/utils"
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"adventofcode2024/utils/dijkstra"
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"adventofcode2024/utils/grid2d"
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"fmt"
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"strings"
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)
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type (
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Vec struct{ x, y int }
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Dir struct{ x, y int }
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Cell rune
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Move struct {
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p Vec
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d Dir
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}
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Maze struct {
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height, width int
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start Vec
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end Vec
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grid *grid2d.Grid[Cell]
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}
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)
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const (
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WALL Cell = '#'
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CORRIDOR Cell = '.'
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START Cell = 'S'
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END Cell = 'E'
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PATH Cell = '*'
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)
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var (
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NORTH = Dir{0, -1}
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EAST = Dir{1, 0}
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SOUTH = Dir{0, 1}
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WEST = Dir{-1, 0}
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DIRECTIONS = []Dir{NORTH, EAST, SOUTH, WEST}
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)
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func Part1(input string) int {
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maze := Maze{}.Parse(input, 1024)
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fmt.Println(maze)
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data := inputGraph(*maze)
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graph := dijkstra.CreateGraph(data)
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path, dist := dijkstra.GetShortestPath(data.From, data.To, graph)
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for _, p := range path {
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maze.grid.Set(p.X, p.Y, PATH)
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}
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fmt.Println(maze)
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return dist
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}
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func Part2(input string) int {
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maze := Maze{}.Parse(input, 2877)
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fmt.Println(maze)
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data := inputGraph(*maze)
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graph := dijkstra.CreateGraph(data)
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_, count := dijkstra.GetShortestPath(data.From, data.To, graph)
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return count
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}
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func inputGraph(maze Maze) dijkstra.InputGraph {
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data := dijkstra.InputGraph{}
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data.From = dijkstra.Point{X: maze.start.x, Y: maze.start.y}
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data.To = dijkstra.Point{X: maze.end.x, Y: maze.end.y}
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for y := 0; y < maze.height; y++ {
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for x := 0; x < maze.width; x++ {
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if maze.grid.Get(x, y) == WALL {
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continue
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}
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for _, dir := range DIRECTIONS {
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nx, ny := x+dir.x, y+dir.y
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if nx < 0 || ny < 0 || nx >= maze.width || ny >= maze.height {
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continue
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}
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if maze.grid.Get(nx, ny) == WALL {
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continue
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}
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data.Graph = append(data.Graph, dijkstra.InputData{
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Source: dijkstra.Point{X: x, Y: y},
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Destination: dijkstra.Point{X: nx, Y: ny},
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Weight: 1,
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})
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}
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}
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}
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return data
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}
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func (m Maze) Parse(input string, bytes int) *Maze {
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m.grid = grid2d.NewGrid(71, 71, CORRIDOR)
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for _, line := range strings.Split(input, "\n") {
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if bytes == 0 {
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break
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}
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in := strings.Split(line, ",")
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x := utils.MustAtoi(in[0])
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y := utils.MustAtoi(in[1])
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m.grid.Set(x, y, WALL)
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bytes--
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}
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m.start = Vec{0, 0}
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m.end = Vec{70, 70}
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m.height, m.width = m.grid.SizeY(), m.grid.SizeX()
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return &m
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}
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func (m *Maze) String() string {
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s := ""
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for y := 0; y < m.height; y++ {
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for x := 0; x < m.width; x++ {
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if y == m.start.y && x == m.start.x {
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s += string(START)
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} else if y == m.end.y && x == m.end.x {
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s += string(END)
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} else {
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s += string(m.grid.Get(x, y))
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}
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}
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s += "\n"
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}
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return s
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}
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6915
2024/go/day18/day18_test.go
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6915
2024/go/day18/day18_test.go
Normal file
File diff suppressed because it is too large
Load Diff
3450
2024/go/day18/input.txt
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3450
2024/go/day18/input.txt
Normal file
File diff suppressed because it is too large
Load Diff
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