Files
adventofcode/2024/go/day18/day18.go
2025-01-13 18:48:07 +00:00

127 lines
2.6 KiB
Go

package day18
import (
"adventofcode2024/utils"
"adventofcode2024/utils/dijkstra"
"adventofcode2024/utils/grid2d"
"fmt"
"strings"
)
type (
Vec struct{ x, y int }
Dir struct{ x, y int }
Cell rune
Move struct {
p Vec
d Dir
}
Maze struct {
height, width int
start Vec
end Vec
grid *grid2d.Grid[Cell]
}
)
const (
WALL Cell = '#'
CORRIDOR Cell = '.'
START Cell = 'S'
END Cell = 'E'
PATH Cell = '*'
)
var (
NORTH = Dir{0, -1}
EAST = Dir{1, 0}
SOUTH = Dir{0, 1}
WEST = Dir{-1, 0}
DIRECTIONS = []Dir{NORTH, EAST, SOUTH, WEST}
)
func Part1(input string) int {
maze := Maze{}.Parse(input, 1024)
fmt.Println(maze)
data := inputGraph(*maze)
graph := dijkstra.CreateGraph(data)
path, dist := dijkstra.GetShortestPath(data.From, data.To, graph)
for _, p := range path {
maze.grid.Set(p.X, p.Y, PATH)
}
fmt.Println(maze)
return dist
}
func Part2(input string) int {
maze := Maze{}.Parse(input, 2877)
fmt.Println(maze)
data := inputGraph(*maze)
graph := dijkstra.CreateGraph(data)
_, count := dijkstra.GetShortestPath(data.From, data.To, graph)
return count
}
func inputGraph(maze Maze) dijkstra.InputGraph {
data := dijkstra.InputGraph{}
data.From = dijkstra.Point{X: maze.start.x, Y: maze.start.y}
data.To = dijkstra.Point{X: maze.end.x, Y: maze.end.y}
for y := 0; y < maze.height; y++ {
for x := 0; x < maze.width; x++ {
if maze.grid.Get(x, y) == WALL {
continue
}
for _, dir := range DIRECTIONS {
nx, ny := x+dir.x, y+dir.y
if nx < 0 || ny < 0 || nx >= maze.width || ny >= maze.height {
continue
}
if maze.grid.Get(nx, ny) == WALL {
continue
}
data.Graph = append(data.Graph, dijkstra.InputData{
Source: dijkstra.Point{X: x, Y: y},
Destination: dijkstra.Point{X: nx, Y: ny},
Weight: 1,
})
}
}
}
return data
}
func (m Maze) Parse(input string, bytes int) *Maze {
m.grid = grid2d.NewGrid(71, 71, CORRIDOR)
for _, line := range strings.Split(input, "\n") {
if bytes == 0 {
break
}
in := strings.Split(line, ",")
x := utils.MustAtoi(in[0])
y := utils.MustAtoi(in[1])
m.grid.Set(x, y, WALL)
bytes--
}
m.start = Vec{0, 0}
m.end = Vec{70, 70}
m.height, m.width = m.grid.SizeY(), m.grid.SizeX()
return &m
}
func (m *Maze) String() string {
s := ""
for y := 0; y < m.height; y++ {
for x := 0; x < m.width; x++ {
if y == m.start.y && x == m.start.x {
s += string(START)
} else if y == m.end.y && x == m.end.x {
s += string(END)
} else {
s += string(m.grid.Get(x, y))
}
}
s += "\n"
}
return s
}