Files
adventofcode/2024/go/day06/day06.go
2024-12-08 20:51:22 +00:00

292 lines
6.0 KiB
Go

package day06
import (
"adventofcode2024/utils/grid2d"
"adventofcode2024/utils/inputs"
"fmt"
_ "strings"
)
type Direction int
const (
_ Direction = iota
Up
Down
Left
Right
)
type Pos struct {
x int
y int
}
type Loc struct {
dir Direction
pos Pos
count int
}
type Point struct {
dirs []Direction
display string
}
func (d Direction) String() string {
return [...]string{"-", "Up", "Down", "Left", "Right"}[d]
}
func (l Loc) String() string {
return fmt.Sprintf("Direction: %s, Position: %d %d", l.dir, l.pos.x, l.pos.y)
}
func Part1(input string) int {
var loc Loc
grid := inputs.ToGrid2D(input, "\n", "", "", func(c string) string { return c })
for x := 0; x < grid.SizeX(); x++ {
for y := 0; y < grid.SizeY(); y++ {
if grid.Get(x, y) == "^" {
loc = Loc{dir: Up, pos: Pos{x: x, y: y}}
}
if grid.Get(x, y) == "v" {
loc = Loc{dir: Down, pos: Pos{x: x, y: y}}
}
if grid.Get(x, y) == ">" {
loc = Loc{dir: Right, pos: Pos{x: x, y: y}}
}
if grid.Get(x, y) == "<" {
loc = Loc{dir: Left, pos: Pos{x: x, y: y}}
}
}
}
fmt.Println(grid.Matrix())
fmt.Printf("%v\n", loc)
grid.Set(loc.pos.x, loc.pos.y, "X")
loc.count = 1
move1(&loc, grid)
return loc.count
}
func Part2(input string) int {
var loc Loc
grid := inputs.ToGrid2D(input, "\n", "", Point{}, func(c string) Point { return Point{dirs: make([]Direction, 1), display: c} })
for x := 0; x < grid.SizeX(); x++ {
for y := 0; y < grid.SizeY(); y++ {
if grid.Get(x, y).display == "^" {
loc = Loc{dir: Up, pos: Pos{x: x, y: y}}
}
if grid.Get(x, y).display == "v" {
loc = Loc{dir: Down, pos: Pos{x: x, y: y}}
}
if grid.Get(x, y).display == ">" {
loc = Loc{dir: Right, pos: Pos{x: x, y: y}}
}
if grid.Get(x, y).display == "<" {
loc = Loc{dir: Left, pos: Pos{x: x, y: y}}
}
}
}
fmt.Println(grid.Matrix())
fmt.Printf("%v\n", loc)
point := grid.Get(loc.pos.x, loc.pos.y)
grid.Set(loc.pos.x, loc.pos.y, Point{dirs: append(point.dirs, Up), display: "X"})
for x := 0; x < grid.SizeX(); x++ {
for y := 0; y < grid.SizeY(); y++ {
grid = inputs.ToGrid2D(input, "\n", "", Point{}, func(c string) Point { return Point{dirs: make([]Direction, 1), display: c} })
p := grid.Get(x, y)
if p.display == "." {
grid.Set(x, y, Point{dirs: p.dirs, display: "#"})
l := loc
if isLoop(&l, grid) {
loc.count++
}
grid.Set(x, y, Point{dirs: p.dirs, display: "."})
}
}
}
return loc.count
}
func isLoop(loc *Loc, grid *grid2d.Grid[Point]) bool {
for {
_, _, err := move2(loc, grid)
if err != nil { return false }
if contains(loc.dir, grid.Get(loc.pos.x, loc.pos.y)) {
return true
} else {
p := grid.Get(loc.pos.x, loc.pos.y)
grid.Set(loc.pos.x, loc.pos.y, Point{dirs: append(p.dirs, loc.dir), display: "X"})
}
}
}
func Part2b(input string) int {
var loc Loc
grid := inputs.ToGrid2D(input, "\n", "", Point{}, func(c string) Point { return Point{dirs: make([]Direction, 1), display: c} })
for x := 0; x < grid.SizeX(); x++ {
for y := 0; y < grid.SizeY(); y++ {
if grid.Get(x, y).display == "^" {
loc = Loc{dir: Up, pos: Pos{x: x, y: y}}
}
if grid.Get(x, y).display == "v" {
loc = Loc{dir: Down, pos: Pos{x: x, y: y}}
}
if grid.Get(x, y).display == ">" {
loc = Loc{dir: Right, pos: Pos{x: x, y: y}}
}
if grid.Get(x, y).display == "<" {
loc = Loc{dir: Left, pos: Pos{x: x, y: y}}
}
}
}
fmt.Println(grid.Matrix())
fmt.Printf("%v\n", loc)
point := grid.Get(loc.pos.x, loc.pos.y)
grid.Set(loc.pos.x, loc.pos.y, Point{dirs: append(point.dirs, Up), display: "X"})
loc.count = 0
for {
_, _, err := move2(&loc, grid)
if err != nil {
break
}
if contains(loc.dir, grid.Get(loc.pos.x, loc.pos.y)) {
loc.count++
break
}
}
return loc.count
}
func move1(loc *Loc, grid *grid2d.Grid[string]) int {
return -1
}
func move2(loc *Loc, grid *grid2d.Grid[Point]) (int, int, error) {
x, y, err := doMove(loc, grid)
if err != nil {
return x, y, err
}
if x == loc.pos.x && y == loc.pos.y {
move2(loc, grid)
}
return x, y, nil
}
func canBlock(loc *Loc, point Point) bool {
val := false
switch loc.dir {
case Up:
if contains(Right, point) {
val = true
}
case Down:
if contains(Left, point) {
val = true
}
case Left:
if contains(Up, point) {
val = true
}
case Right:
if contains(Down, point) {
val = true
}
}
return val
}
func contains(v Direction, point Point) bool {
for _, d := range point.dirs {
if d == v {
return true
}
}
return false
}
func checkMove(loc *Loc, grid *grid2d.Grid[string]) bool {
switch loc.dir {
case Down:
if loc.pos.y+1 >= grid.SizeY() {
return false
}
if grid.Get(loc.pos.x, loc.pos.y+1) == "#" {
loc.dir = Left
} else {
loc.pos.y++
}
case Up:
if loc.pos.y-1 < 0 {
return false
}
if grid.Get(loc.pos.x, loc.pos.y-1) == "#" {
loc.dir = Right
} else {
loc.pos.y--
}
case Left:
if loc.pos.x-1 < 0 {
return false
}
if grid.Get(loc.pos.x-1, loc.pos.y) == "#" {
loc.dir = Up
} else {
loc.pos.x--
}
case Right:
if loc.pos.x+1 >= grid.SizeX() {
return false
}
if grid.Get(loc.pos.x+1, loc.pos.y) == "#" {
loc.dir = Down
} else {
loc.pos.x++
}
}
return true
}
func doMove(loc *Loc, grid *grid2d.Grid[Point]) (int, int, error) {
x := loc.pos.x
y := loc.pos.y
switch loc.dir {
case Down:
if loc.pos.y+1 >= grid.SizeY() {
return x, y, fmt.Errorf("outside")
}
if grid.Get(loc.pos.x, loc.pos.y+1).display == "#" {
loc.dir = Left
} else {
loc.pos.y++
}
case Up:
if loc.pos.y-1 < 0 {
return x, y, fmt.Errorf("outside")
}
if grid.Get(loc.pos.x, loc.pos.y-1).display == "#" {
loc.dir = Right
} else {
loc.pos.y--
}
case Left:
if loc.pos.x-1 < 0 {
return x, y, fmt.Errorf("outside")
}
if grid.Get(loc.pos.x-1, loc.pos.y).display == "#" {
loc.dir = Up
} else {
loc.pos.x--
}
case Right:
if loc.pos.x+1 >= grid.SizeX() {
return x, y, fmt.Errorf("outside")
}
if grid.Get(loc.pos.x+1, loc.pos.y).display == "#" {
loc.dir = Down
} else {
loc.pos.x++
}
}
return x, y, nil
}